This book is not about sport, but some of what she says about games is applicable to sport. She does discuss, briefly, Suits’ definition of games, so that’s a plus.
Here’s my brief review (Cross-posted at my Philosophyblog and Goodreads).
The most surprisingly thing about this book is that it is many ways a self-help book. It discusses games in the context of how game-playing (and understanding games) can help make one’s life better. In the closing paragraphs, McGonigal says: “Games don’t distract us from our real lives. They fill our real lives: with positive emotions, positive activity, positive experiences, and positive strengths” (354). Much of the book is explaining and defending these claims.
The first half of the book was much more interesting and engaging for me. McGonigal discusses how games affect individuals: their work, their happiness, their relationships. The games she brings in here seemed appealing. It made me want to go and play some of them. Typically the games where not in any way designed with these positive effects in mind; they were just games that had these results.
McGonigal also sees games as a way of changing the world and solving various kinds of large scale problems. This last part of the book was less convincing and less engaging. Maybe it’s because the games here seemed too contrived or the results too unrealistic, I am not sure. But in any case, something was missing in her discussion here that made me skeptical of the ways games (qua games) could be used to solve real global crises.
Filed under games, Reviews
Broadview Press has released a 3rd Edition of the Bernard Suits classic: The Grasshopper: Games, Life and Utopia. The new edition contains the illustrations from the original publication. Also, there is a new appendix on the meaning of play.
With this exciting news, I thought I’d repost a brief review I wrote of The Grasshopper: Games, Life and Utopia.
“The Grasshopper” is unique philosophy monograph. It is part narrative, part dialogue, part treatise. It is also humorous and easy to read. It, quite self-consciously, plays off elements from Socratic dialogues, the New Testament, and Aesop’s fables. Though I don’t agree with many of its philosophic conclusions, the work, overall, is successful at pulling all these elements off. That is, I enjoyed reading it and found it enlightening.
The main focus of the book is an extended discussion of the definition of the concept of “Game.” While in some ways, it is a meant as an answer to Wittgenstein’s famous claim that one can’t define “game,” it is more philosophically rich than that. Suits’ discussion is really more an analysis of the meaning of life. The Grasshopper’s main philosophical claim seems to be that in Utopia, all meaning in life would come from some kind of game-playing. By Utopia, he means a state of life where all activity is purely and totally voluntary and no instrumental activity is necessary. Suits argues that the only activities in such a utopia would games (or other forms of play).
I think Suits is wrong here, for several reasons. Without going into detail (I hope to write a long blog fleshing this out), his use of Utopia is irrelevant. The life he imagines here is impossible, and even if it were, such beings living that life would be nothing at all like human beings. So, whatever we might learn about such a utopian life is meaningless for the life human beings live. His accounting of play as “all of those activities which are intrinsically valuable to those who engage in them” is far too broad (This sweeps in things like one’s career) (146). His distinction between instrumentally and intrinsically valuable activities is too constrained and too sharp (it leaves no room for mixed activities or constitutively valuable activities). So while I agree that game-playing and more generally play itself are important, even central, aspects of human life, I disagree that is the only intrinsically valuable (whatever that means) human activity.
My main quibble (and it might be more than a quibble) with Suits’ definition of games is the idea that “the rules prohibit use of more efficient in favor of less efficient means” (54). It is a quibble if by less efficient he really means obstacle-making. I do think all games involve rules that place certain kinds of obstacles for the players to overcome, surmount, or play around. These obstacles often mean that only less efficient means for achieving the goals/ends of the games are available. So my concern is that the focus on efficiencies is non-essential. The essence is obstacle-making, not efficiency reduction–even if these end up being co-extensive. I am not sure they are co-extensive; hence, my concern that this is more than a mere quibble.
Filed under games, play, Reviews
A new episode of The Sports Ethicist Show is available!
The 3rd annual Sports Studies Symposium was held April 25, 2014. In this episode, the symposium participants discuss the ideas raised by the papers given at the symposium. In the first part of the episode, Mike Perry and Shawn E. Klein talk with Sean Beckmann and Kevin Schieman about the 10,000 hour rule and what distinguishes sport from other kinds of physical games. In the second part, Shawn E. Klein, Zachary Draves, Huston Ladner, and Carl Robinson discuss the relationship between sport and society, cyborgs, and the value of spectatorship.
You can download the podcast here:
You can subscribe to the podcast at iTunes.
Filed under Conferences, Fitness, games, NASCAR, Philosophy, play, podcast, RadioShow, Sports Ethics, Sports Studies, wrestling